Where is baltimores house in vergen
A slope leads up in that direction, to a treasure chest. Open the treasure chest with the key that you obtained in Baltimore's house. Inside the chest, you'll find a runic key. Now you should climb back out of the quarry area and return to the altar where you saw the birds. As you approach it now from the direction of the mines, head left along the trail just beyond the alter.
Through the stone archway, you'll arrive at the area where trolls live. You should be familiar with them from the Where is Triss Merigold? Advance beyond the trolls and follow the trail to the left. It winds along the edge of a cliff where some harpies will likely attack you. Beyond that, you'll reach a canyon and find the ship's wreckage. The first thing you should do is look in the ship's wreckage for a treasure chest. If you are working on the Mystic River quest that began in the previous chapter, you'll update it now by opening the chest.
Next, look around the ship and you should notice a wall covered with leafy vines. You can walk through them to find a hidden door. Open it and start inside. You'll be interrupted by Thorak and his apprentices. It turns out that the dwarves have been following you.
Now they have an offer: let them open the chest first and take Baltimore's notes. Then you can have anything that's left. If you ask, they'll give you a reasonably plausible excuse for their interest. You should refuse the offer, though. Among others, he saw the dream of Baltimore, a dwarf who had once lived in Vergen. Baltimore was now dead, his dream - in which he was running in terror - having become a reality.
Before the witcher would discover that, however, he would have to find the dwarf's house. Geralt found the building from the dream. It looked like a workshop. He was about to enter it when he noticed some craftsmen working at anvils nearby. The witcher decided that if anyone knew anything about Baltimore's fate, these dwarves would. Geralt was right - the building from the dream had indeed been Baltimore's old workshop.
His former home stood right next to it and was now occupied by a dwarf named Thorak, Vergen's new rune master. The witcher learned that its former owner had vanished without a trace years ago and was considered dead. The story intrigued Geralt. He knew Baltimore had been living in fear, so he suspected there might be a secret behind the dwarf's disappearance. He decided to investigate and started by conducting a thorough search of the abandoned workshop of the former rune master, who had experienced the terrible nightmare.
It appears that dwarves tend to hide maps and keys in old furnaces. Geralt cleared the soot from his discovery, and the curious Thorak did not voice a single objection to his destruction of the furnace.
The note was written in Elder Speech, a language the witcher knew, of course. It said: 'Start looking at the well where loud echoes dwell. Take ten paces t'wards the river, a walk left and do not shiver. A meager two tens of paces, pass the gate in my good graces. The one that our safety keeps.
Go where the crossroads' patron sleeps. Every road you need to take, yet the middle one is safe. Heed and look for Ingrand's signs, and you'll follow my designs.
Should you choose to go right, you'll soon see someone in plight. At noon this drowned soul points its shadow at your goal'.
Geralt knew that an Ingrand's sign is the symbol of the patron guides, shaped like a circle with a line traced from it.
The line always points to a shelter. If Geralt lies about finding Baltimore's notes: Geralt understood that Thorak was only feigning indifference and in reality was very interested in his search. The dwarf was not to the witcher's liking.
Baltimore was now dead, his dream-in which he was running in terror- having become a reality. Make sure you visit this location during the day, and when you approach the said house, your quest updates.
Near the house, to the left, while facing the door, is an anvil and several dwarves working near it on top of the stairs. Talk to Thorak about Baltimore, who was their runesmith.
You should find a wall made of bricks which can be destroyed with your Aard Sign. Read the notes, then exit the house and talk to Thorak. Now, head back to the old quarry you should know the path by now, since you already completed Hunting Magic. On your way to the quarry you will come across a wooden statue, on the right side of the path.
You will see some crows on it. While facing the entrance, go left and you should see a small hill.
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